Hey, I'm Sam
TECHNICAL DESIGNER
I have a strong passion for creating engaging and fun experiences that move players.
Design Process
My philosophy to Game Design revolved around rapid prototyping and playtesting as early as possible.
games
Projects
games
game jams
Time Torn
ROLE: Solo dev
Puzzle game about restoring a broken timeline by revealing the truth and hiding the lies.
planet mystery cut
ROLE: Programmer
Cut planets and keep your viewers engaged!
My little cthulhu
ROLE: Programmer
Play table tennis with an eldritch horse entity and keep it fed!
Ratabotica
ROLE: Programmer / Artist
Run around a factory and destroy evil sentient appliances!
Starfall
ROLE: Programmer
Click and drag narrative game about death and rebirth.
history
Experience
Game Design - Internship
18 week design internship at a small indie studio in Ghent.
- Task Creation and estimation
- Pitching and designing new features
- Implementing and polishing each feature
- Keeping the office lighthearted and fun
Extras
more
Spotify Playlist
What I listen to