Samuel Cutts

TECHNICAL DESIGNER

I've always firmly believed that gaming is the most powerful medium for telling stories and moving people, creating unforgettable experiences that evoke deep emotions. This is what I strive to do whenever I design a game or a mechanic!

I'm Sam, a junior technical designer who thrives on creating awesome experiences. Playtesting and the iterative method are my ethos. I have experience in multiple areas of game design, a broad track record of student projects, and a six-month internship at a small indie studio under my belt. I bring passion, lighthearted energy, and a burning earnestness for making fun experiences.

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Git
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Ultraspring Trailer

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Other interests

Gym